| MULTIBODY SIMULATION SOFTWARE - API documentation |
#include <CHcCollisionSystemBullet.h>


Public Member Functions | |
| ChCollisionSystemBullet (unsigned int max_objects=16000, double scene_size=500) | |
| virtual void | Clear (void) |
| virtual void | Add (ChCollisionModel *model) |
| virtual void | Remove (ChCollisionModel *model) |
| virtual void | Run () |
| virtual void | ReportContacts (ChContactContainerBase *mcontactcontainer) |
| virtual void | ReportProximities (ChProximityContainerBase *mproximitycontainer) |
| virtual bool | RayHit (const ChVector<> &from, const ChVector<> &to, ChRayhitResult &mresult) |
| btCollisionWorld * | GetBulletCollisionWorld () |
Class for collision engine based on the 'Bullet' library. Contains either the broadphase and the narrow phase Bullet methods.
| void chrono::collision::ChCollisionSystemBullet::Add | ( | ChCollisionModel * | model | ) | [virtual] |
Adds a collision model to the collision engine (custom data may be allocated).
Implements chrono::collision::ChCollisionSystem.
| void chrono::collision::ChCollisionSystemBullet::Clear | ( | void | ) | [virtual] |
Clears all data instanced by this algorithm if any (like persistent contact manifolds)
Implements chrono::collision::ChCollisionSystem.
| void chrono::collision::ChCollisionSystemBullet::Remove | ( | ChCollisionModel * | model | ) | [virtual] |
Removes a collision model from the collision engine (custom data may be deallocated).
Implements chrono::collision::ChCollisionSystem.
| void chrono::collision::ChCollisionSystemBullet::ReportContacts | ( | ChContactContainerBase * | mcontactcontainer | ) | [virtual] |
After the Run() has completed, you can call this function to fill a 'contact container', that is an object inherited from class ChContactContainerBase. For instance ChSystem, after each Run() collision detection, calls this method multiple times for all contact containers in the system, The basic behavior of the implementation is the following: collision system will call in sequence the functions BeginAddContact(), AddContact() (x n times), EndAddContact() of the contact container.
Implements chrono::collision::ChCollisionSystem.
| void chrono::collision::ChCollisionSystemBullet::ReportProximities | ( | ChProximityContainerBase * | mproximitycontainer | ) | [virtual] |
After the Run() has completed, you can call this function to fill a 'proximity container' (container of narrow phase pairs), that is an object inherited from class ChProximityContainerBase. For instance ChSystem, after each Run() collision detection, calls this method multiple times for all proximity containers in the system, The basic behavior of the implementation is the following: collision system will call in sequence the functions BeginAddProximities(), AddProximity() (x n times), EndAddProximities() of the proximity container.
Implements chrono::collision::ChCollisionSystem.
| void chrono::collision::ChCollisionSystemBullet::Run | ( | ) | [virtual] |
Removes all collision models from the collision engine (custom data may be deallocated). Run the algorithm and finds all the contacts. (Contacts will be managed by the Bullet persistent contact cache).
Implements chrono::collision::ChCollisionSystem.
CHRONO::ENGINE